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	<title>Lone Gunman &#187; psychology</title>
	<atom:link href="http://www.lonegunman.co.uk/category/psychology/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lonegunman.co.uk</link>
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		<title>How Trends Actually Spread; or, Six Degrees but No Connectors</title>
		<link>http://www.lonegunman.co.uk/2012/01/19/how-trends-actually-spread-or-six-degrees-but-no-connectors/</link>
		<comments>http://www.lonegunman.co.uk/2012/01/19/how-trends-actually-spread-or-six-degrees-but-no-connectors/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 14:30:04 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[interesting]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[duncan-watts]]></category>
		<category><![CDATA[malcolm-gladwell]]></category>
		<category><![CDATA[social-networking]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[virality]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6657</guid>
		<description><![CDATA[The small sample size of Stanley Milgram’s small world experiment means that the theory of ‘six degrees of separation’ and the conclusion drawn from it–primarily, the Influential’s theory popularised by Malcolm Gladwell in The Tipping Point–could be deeply flawed. That was the starting point for Duncan Watts’ research that led him to say “the Tipping Point is [...]]]></description>
			<content:encoded><![CDATA[<p>The small sample size of Stanley Milgram’s <a title="Small World Experiment  - Wikipedia" href="http://en.wikipedia.org/wiki/Small_world_experiment">small world experiment</a> means that the <a title="Six Degrees of Separation - Wikipedia" href="http://en.wikipedia.org/wiki/Six_degrees_of_separation">theory of ‘six degrees of separation’</a> and the conclusion drawn from it–primarily, the Influential’s theory popularised by Malcolm Gladwell in <a title="The Tipping Point - Wikipedia" href="http://en.wikipedia.org/wiki/The_Tipping_Point"><em>The Tipping Point</em></a>–could be deeply flawed. That was the starting point for <a title="Duncan Watts – Wikipedia" href="http://en.wikipedia.org/wiki/Duncan_Watts">Duncan Watts</a>’ research that led him to say “the <em>Tipping Point</em> is toast”.</p>
<p>So to research how ideas and trends spread virally, Watts (who is author of <em><a title="Everything is Obvious, by Duncan Watts - Amazon" href="http://www.amazon.com/dp/0385531680/">Everything is Obvious</a>, </em>principal research scientist at <a title="Yahoo! Research" href="http://research.yahoo.com/">Yahoo! Research</a> (he directs their Human Social Dynamics group), and founding director of Columbia University’s Collective Dynamics Group) ran large-scale reproductions of the small world experiment and hundreds of computer simulations that brought forward two conclusions: <strong><a title="Is the Tipping Point Toast? - Fast Company" href="http://www.fastcompany.com/magazine/122/is-the-tipping-point-toast.html">the six degrees of separation theory is correct, but there is no evidence for super-connected ‘trend gatekeepers’ (such as Gladwell’s ‘Connectors’)</a></strong>:</p>
<blockquote><p>But Watts, for one, didn’t think the gatekeeper model was true. It certainly didn’t match what he’d found studying networks. So he decided to test it in the real world by remounting the Milgram experiment on a massive scale. In 2001, Watts used a Web site to recruit about 61,000 people, then asked them to ferry messages to 18 targets worldwide. Sure enough, he found that Milgram was right: The average length of the chain was roughly six links. But when he examined these pathways, he found that “hubs”–highly connected people–weren’t crucial. Sure, they existed. But only 5% of the email messages passed through one of these superconnectors. The rest of the messages moved through society in much more democratic paths, zipping from one weakly connected individual to another, until they arrived at the target. […]</p>
<p>[His computer simulation] results were deeply counterintuitive. The experiment did produce several hundred societywide infections. But in the large majority of cases, the cascade began with an average Joe (although in cases where an Influential touched off the trend, it spread much further). To stack the deck in favor of Influentials, Watts changed the simulation, making them 10 times more connected. Now they could infect 40 times more people than the average citizen (and again, when they kicked off a cascade, it was substantially larger). But the rank-and-file citizen was still far more likely to start a contagion.</p></blockquote>
<p>I can’t help but find it somewhat ironic that, written almost four years ago, this argument hasn’t really gained much traction and Gladwell’s ideas are still discussed <em>ad nauseam</em>.</p>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2010/03/01/social-networks-and-their-far-reaching-influence/" rel="bookmark" title="1 March, 2010">Social Networks and Their Far-Reaching Influence</a></li>

<li><a href="http://www.lonegunman.co.uk/2009/01/06/the-contagion-of-happiness/" rel="bookmark" title="6 January, 2009">The Contagion of Happiness</a></li>

<li><a href="http://www.lonegunman.co.uk/2008/11/21/gladwell-journo-gurus-and-anecdotes-as-science/" rel="bookmark" title="21 November, 2008">Gladwell, Journo-gurus, and Anecdotes as Science</a></li>
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		<title>Realism and Abstraction in User Interface Design</title>
		<link>http://www.lonegunman.co.uk/2011/12/09/realism-and-abstraction-in-user-interface-design/</link>
		<comments>http://www.lonegunman.co.uk/2011/12/09/realism-and-abstraction-in-user-interface-design/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 11:06:29 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[lukas-mathis]]></category>
		<category><![CDATA[scott-mccloud]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6611</guid>
		<description><![CDATA[User interface designers (and particularly icon designers) could learn a lot from comics and the theory behind them. Taking his cue from Scott McCloud’s excellent Understanding Comics, Lukas Mathis looks at how for optimum recognition and in order to aid understanding, user interface elements must find the sweet spot between universality and realism. Like when [...]]]></description>
			<content:encoded><![CDATA[<p>User interface designers (and particularly icon designers) could learn a lot from comics and the theory behind them.</p>
<p>Taking his cue from Scott McCloud’s excellent <em><a title="Understanding Comics - Wikipedia" href="http://en.wikipedia.org/wiki/Understanding_Comics">Understanding Comics</a></em>, Lukas Mathis looks at how <strong><a title="Realism in UI Design - Ignore the Code" href="http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design/">for optimum recognition and in order to aid understanding, user interface elements must find the sweet spot between universality and realism</a></strong>. Like when drawing certain comics, it’s about finding the optimum comprimise between too little detail and too much.</p>
<blockquote><p>People are confused by symbols if they have too many or too few details. They will recognize UI elements which are somewhere in the middle.</p>
<p>The trick is to figure out which details help users identify the UI element, and which details distract from its intended meaning. Some details help users figure out what they’re looking at and how they can interact with it; other details distract from the idea you’re trying to convey. They turn your interface element from a concept into a specific thing. Thus, if an interface element is too distinct from its real-life counterpart, it becomes too hard to recognize. On the other hand, if it is too realistic, people are unable to figure out that you’re trying to communicate an idea, and what idea that might be.</p></blockquote>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2010/12/27/dark-patterns-evil-design-patterns/" rel="bookmark" title="27 December, 2010">Dark Patterns: Evil Design Patterns</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/02/19/comedic-writing-tips/" rel="bookmark" title="19 February, 2010">Comedic Writing Tips</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/03/24/persuasive-design-patterns/" rel="bookmark" title="24 March, 2010">Persuasive Design Patterns</a></li>
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		<title>Inventive Ways to Control Trolls</title>
		<link>http://www.lonegunman.co.uk/2011/11/21/inventive-ways-to-control-trolls/</link>
		<comments>http://www.lonegunman.co.uk/2011/11/21/inventive-ways-to-control-trolls/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 13:38:55 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[psychology]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[social-networking]]></category>
		<category><![CDATA[weblogs]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6601</guid>
		<description><![CDATA[To keep the peace on the ever-expanding Stack Exchange Network of online communities, owners Joel Spolsky and Jeff Atwood introduced the timed suspension of disruptive users’ accounts. Over time the transparency of the timed suspension process proved to be occasionally inefficient when discussions arose regarding the merits of certain suspensions. This led the administrators of [...]]]></description>
			<content:encoded><![CDATA[<p>To keep the peace on the ever-expanding <a title="Stack Exchange Network - Wikipedia" href="http://en.wikipedia.org/wiki/Stack_Exchange_Network">Stack Exchange Network</a> of online communities, owners Joel Spolsky and Jeff Atwood introduced the timed suspension of disruptive users’ accounts. Over time the transparency of the timed suspension process proved to be occasionally inefficient when discussions arose regarding the merits of certain suspensions. This led the administrators of the communities to investigate other ways of moderating problematic users.</p>
<p>What they found were three fantastically devious <a title="Suspension, Ban or Hellban? - Coding Horror" href="http://www.codinghorror.com/blog/2011/06/suspension-ban-or-hellban.html"><strong>secret ways to effectively control trolls and other abusive users on online communities</strong></a>: the hellban, slowban, and errorban:</p>
<blockquote><p>A <strong>hellbanned</strong> user is invisible to all other users, but crucially, not himself. From their perspective, they are participating normally in the community but nobody ever responds to them. They can no longer disrupt the community because they are effectively a ghost. It’s a clever way of enforcing the “don’t feed the troll” rule in the community. When nothing they post ever gets a response, a hellbanned user is likely to get bored or frustrated and leave. I believe it, too; if I learned anything from reading <a title="The Great Brain, by John D. Fitzgerald - Amazon" href="http://www.amazon.com/dp/0803725906/">The Great Brain</a> as a child, it’s that the silent treatment is the cruelest punishment of them all. […]</p>
<p>(There is one additional form of hellbanning that I feel compelled to mention because it is particularly cruel – when hellbanned users can see only themselves <em>and other hellbanned users</em>. Brrr. I’m pretty sure Dante wrote a chapter about that, somewhere.)</p>
<p>A <strong>slowbanned</strong> user has delays forcibly introduced into every page they visit. From their perspective, your site has just gotten terribly, horribly slow. And stays that way. They can hardly disrupt the community when they’re struggling to get web pages to load. There’s also science behind this one, because <a title="Speed Still Matters - Wikipedia" href="http://www.codinghorror.com/blog/2006/11/speed-still-matters.html">per research from Google and Amazon</a>, every page load delay directly reduces participation. Get slow enough, for long enough, and a slowbanned user is likely to seek out greener and speedier pastures elsewhere on the internet.</p>
<p>An <strong>errorbanned</strong> user has errors inserted at random into pages they visit. You might consider this a more severe extension of slowbanning – instead of pages loading slowly, they might not load at all, return cryptic HTTP errors, return the wrong page altogether, fail to load key dependencies like JavaScript and images and CSS, and so forth. I’m sure your devious little brains can imagine dozens of ways things could go “wrong” for an errorbanned user. This one is a bit more esoteric, but it isn’t theoretical; an existing implementation exists in the form of the <a title="Misery - Drupal" href="http://drupal.org/project/misery">Drupal Misery module</a>.</p></blockquote>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2009/05/12/taming-white-house-trolls/" rel="bookmark" title="12 May, 2009">Taming White House Trolls</a></li>

<li><a href="http://www.lonegunman.co.uk/2008/08/18/the-world-of-web-trolling/" rel="bookmark" title="18 August, 2008">The World of Web Trolling</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/03/01/social-networks-and-their-far-reaching-influence/" rel="bookmark" title="1 March, 2010">Social Networks and Their Far-Reaching Influence</a></li>
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		<title>Infants Quickly Learn to Ignore Unreliable and Silly People</title>
		<link>http://www.lonegunman.co.uk/2011/10/30/infants-quickly-learn-to-ignore-unreliable-and-silly-people/</link>
		<comments>http://www.lonegunman.co.uk/2011/10/30/infants-quickly-learn-to-ignore-unreliable-and-silly-people/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 20:58:24 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[parenting]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6579</guid>
		<description><![CDATA[Children learn a lot from imitating the actions of adults, with recent research suggesting that infants as young as 14 months are selective imitators — taking cues from our behaviour in order to decide which of us adults to learn from and which to ignore. In a study where researchers expressed delight before either presenting an [...]]]></description>
			<content:encoded><![CDATA[<p>Children learn a lot from imitating the actions of adults, with recent research suggesting that infants as young as 14 months are selective imitators — taking cues from our behaviour in order to decide which of us adults to learn from and which to ignore.</p>
<p>In <a title="Infants Prefer to Imitate a Reliable Person - ScienceDirect" href="http://dx.doi.org/10.1016/j.infbeh.2011.01.006">a study</a> where researchers expressed delight before either presenting an infant with a toy (the reliable condition) or not presenting the infant with a toy (the unreliable condition), they discovered that <a title="Toddlers Won't Bother Learning from You If You're Daft - BPS Research Digest" href="http://bps-research-digest.blogspot.com/2011/06/toddlers-wont-bother-learning-from-you.html"><strong>infants detect “unreliable” people and choose not to learn from then, opting instead for adults that appear confident and knowledgeable — the reliable group</strong></a>.</p>
<blockquote><p>“Infants seem to perceive reliable adults as capable of rational action, whose novel, unfamiliar behaviour is worth imitating,” the researchers said. “In contrast, the same behaviour performed by a previously unreliable adult is interpreted as irrational or inefficient, thus not worthy of imitating.” […]</p></blockquote>
<blockquote><p>The new finding adds to a growing body of research showing children’s selectivity in who they choose to learn from. For example, children prefer to learn from adults as opposed to their peers, and they prefer to learn from people they are familiar with and who appear more certain, confident and knowledgeable.</p></blockquote>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2009/05/07/the-infant-brain-redux/" rel="bookmark" title="7 May, 2009">The Infant Brain, Redux</a></li>

<li><a href="http://www.lonegunman.co.uk/2009/04/30/development-of-the-infant-brain/" rel="bookmark" title="30 April, 2009">Development of the Infant Brain</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/06/02/the-presence-of-books-and-childrens-intelligence/" rel="bookmark" title="2 June, 2010">The Presence of Books and Children’s Intelligence</a></li>
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		<title>The Minds of Dogs and How Pointing Evolved</title>
		<link>http://www.lonegunman.co.uk/2011/10/24/the-minds-of-dogs-and-how-pointing-evolved/</link>
		<comments>http://www.lonegunman.co.uk/2011/10/24/the-minds-of-dogs-and-how-pointing-evolved/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 17:29:45 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[psychology]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[evolutionary-psychology]]></category>
		<category><![CDATA[senses]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6560</guid>
		<description><![CDATA[Recent research suggests that domestic dogs seem capable of displaying a rudimentary “theory of mind” — a very human characteristic whereby you are able to attribute mental states to others that do not necessarily coincide with your own (in a nutshell). Stray domestic dogs, meanwhile, do not display this trait, suggesting that such mental attributes [...]]]></description>
			<content:encoded><![CDATA[<p>Recent research suggests that domestic dogs seem capable of displaying a rudimentary “<a title="Theory of Mind - Wikipedia" href="http://en.wikipedia.org/wiki/Theory_of_mind">theory of mind</a>” — a very human characteristic whereby you are able to attribute mental states to others that do not necessarily coincide with your own (in a nutshell). Stray domestic dogs, meanwhile, do <em>not</em> display this trait, suggesting that such mental attributes are developed through close contact with humans. That’s interesting, but not the main reason I’m sharing this information with you.</p>
<p>This cognitive difference between stray domestic dogs and their housebound brethren was uncovered by testing whether or not they understood the very human action of pointing (y’know, with your index finger). What struck me most in this discussion was this brief <strong><a title="Cur Cognition: Do Stray Dogs Have Qualitatively Different Kinds of Canine Minds? - Scientific American" href="http://blogs.scientificamerican.com/bering-in-mind/2010/07/16/cur-cognition-do-stray-dogs-have-qualitatively-different-kinds-of-canine-minds/">theory of how the action of pointing evolved</a></strong>:</p>
<blockquote><p>Go ahead, let your wrist go limp and look at your hand from the side, or if you’re too insecure in your own sexuality, just picture Adam’s limp wrist at the moment of creation in Michelangelo’s masterpiece on the Sistine Chapel’s ceiling. See how even in this relaxed state the index finger is slightly extended? By contrast, when chimps do this […] their index finger falls naturally in line with their other fingers. Povinelli and Davis reason that this subtle evolutionary change in the morphology of our hands, which occurred after humans and chimpanzees last shared a common ancestor five million to seven million years ago, is at least partially responsible for the fact that human pointing with the index finger is so culturally ubiquitous today.</p>
<p>The argument goes something like this. When young infants begin reaching for objects just out of their range, adults are most likely to respond to those reaching attempts and to retrieve the item for the baby when the latter’s index finger is more prominently extended. That is to say, initially, the adult mistakenly reads into the child’s reaching attempt as a communicative gesture on the part of the child. Over time, this dynamic between the child and adult serves to further “pull out” the index finger because the child implicitly learns the behavioral association, so that it slowly becomes a genuine pointing gesture.</p></blockquote>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2009/05/21/evolutionary-consumption/" rel="bookmark" title="21 May, 2009">Evolutionary Consumption</a></li>

<li><a href="http://www.lonegunman.co.uk/2009/10/29/what-makes-us-human-tolerance-and-cooperation/" rel="bookmark" title="29 October, 2009">What Makes Us Human: Tolerance <em>and</em> Cooperation</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/12/29/an-evolutionary-hierarchy-of-needs/" rel="bookmark" title="29 December, 2010">An Evolutionary Hierarchy of Needs</a></li>
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		<title>When Uncertainty Increases Persuasiveness</title>
		<link>http://www.lonegunman.co.uk/2011/10/14/when-uncertainty-increases-persuasiveness/</link>
		<comments>http://www.lonegunman.co.uk/2011/10/14/when-uncertainty-increases-persuasiveness/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 10:22:20 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[psychology]]></category>
		<category><![CDATA[persuasion]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6542</guid>
		<description><![CDATA[Common wisdom would suggest that the more certain a person is on a subject, the more persuasive and credible we perceive them to be. However a study looking looking at how certainty affects persuasiveness and perceived credibility found that the opposite is true: Experts are more persuasive when they seem tentative about their conclusions […] [...]]]></description>
			<content:encoded><![CDATA[<p>Common wisdom would suggest that the more certain a person is on a subject, the more persuasive and credible we perceive them to be. However a study looking looking at <a title="Believe Me, I Have No Idea What I’m Talking About - Stanford Marketing Research" href="http://www.gsb.stanford.edu/news/research/tormala_certainty.html"><strong>how certainty affects persuasiveness and perceived credibility</strong></a> found that the opposite is true:</p>
<blockquote><p>Experts are more persuasive when they seem tentative about their conclusions […] but the opposite is true of novices, who grow more persuasive with increasing certainty.</p></blockquote>
<p>This result held across the three experiments described in <a title="Believe Me, I Have No Idea What I'm Talking About: The Effects of Source Certainty on Consumer Involvement and Persuasion" href="http://forum.johnson.cornell.edu/workshop/marketing/tormala.pdf">the paper</a> (pdf, <a title="Believe Me, I Have No Idea What I'm Talking About: The Effects of Source Certainty on Consumer Involvement and Persuasion - JSTOR" href="http://dx.doi.org/10.1086/648381">doi</a>), but it’s worth noting that this only applies in situations where there is no objective truth — such as in consumer situations (the experiments used restaurant reviews, and I imagine product reviews would give similar results):</p>
<blockquote><p>Earlier research […] had made the case that expressing certainty generally increases people’s persuasive power, because it boosts their perceived credibility. [However] those studies concerned topics such as witnesses testifying in court or stock market advisers giving stock recommendations where there is an objective truth or correct answer. In those instances […] people might rely on a person’s certainty as an indicator of his or her credibility. “In more subjective domains like consumer contexts, though, […] expressing certainty appears to have a more dynamic effect, giving a message more or less impact depending on who is expressing it.”</p></blockquote>
<p>via <a title="Sentences to Ponder - Marginal Revolution" href="http://marginalrevolution.com/marginalrevolution/2009/10/sentences-to-ponder-3.html">Marginal Revolution</a> / <a title="Veteran Critics More Persuasive When Uncertain, Study Finds - The New York Times" href="http://www.nytimes.com/2009/10/19/business/19drill.html?_r=1">NYT</a></p>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2010/12/19/irrelevant-neuroscience-jargon-increases-persuasiveness/" rel="bookmark" title="19 December, 2010">Irrelevant Neuroscience Jargon Increases Persuasiveness</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/07/21/foreign-accents-make-statements-less-trustworthy/" rel="bookmark" title="21 July, 2010">Foreign Accents Make Statements Less Trustworthy</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/06/09/using-anchoring-for-personal-appraisals/" rel="bookmark" title="9 June, 2010">Using Anchoring for Personal Appraisals</a></li>
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		<title>First Offers and Aggressive Offers: Optimal Negotiating Tactics</title>
		<link>http://www.lonegunman.co.uk/2011/10/10/first-offers-and-aggressive-offers-optimal-negotiating-tactics/</link>
		<comments>http://www.lonegunman.co.uk/2011/10/10/first-offers-and-aggressive-offers-optimal-negotiating-tactics/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 16:10:10 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[negotiating]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6531</guid>
		<description><![CDATA[When negotiating ensure that you make the first offer and make sure it’s an aggressive one: this is almost always the optimal negotiation strategy. That’s the conclusion from a study looking at negotiation tactics and the anchoring effect (from the same researchers that discovered the optimal starting prices for negotiations and auctions). One of the [...]]]></description>
			<content:encoded><![CDATA[<p>When negotiating ensure that you make the first offer and make sure it’s an aggressive one: this is almost always the optimal negotiation strategy. That’s the conclusion from a study looking at negotiation tactics and <a title="Anchoring - Wikipedia" href="http://en.wikipedia.org/wiki/Anchoring">the anchoring effect</a> (from the same researchers that discovered <a title="Optimum Starting Prices for Negotiations and Auctions (and Why) - Lone Gunman" href="http://www.lonegunman.co.uk/2009/12/14/optimum-starting-prices-for-negotiations-and-auctions-and-why/">the optimal starting prices for negotiations and auctions</a>).</p>
<p>One of the researchers gives a good overview of <a title="First Offers As Anchors: The Role of Perspective-Taking and Negotiator Focus - APA PsycNET" href="http://dx.doi.org/10.1037/0022-3514.81.4.657">the study</a>’s findings in an article for Harvard Business School’s <em>Working Knowledge</em> that provides succinct <strong><a title="When to Make the First Offer in Negotiations - Harvard Business Review" href="http://hbswk.hbs.edu/archive/4302.html">negotiation tactics and reasons for why you should make the first offer</a></strong>. Topiccs include: when you should not make the first offer, how to counter first offers, how to construct a reasonable—yet aggressive—offer, how to protect yourself from the effects of anchoring, and more.</p>
<p>Some key points worth considering (in no particular order):</p>
<blockquote><p>We might expect experts to be immune to the anchoring effect. Real estate agents, for example, should be able to resist the anchoring effects of a property’s list price because of their presumed skill at estimating property values. Testing this theory, [it is clear that] anchors affect the judgment of even those who think they are immune to such influence. But why?</p>
<p>Every item under negotiation (whether it’s a company or a car) has both positive and negative qualities—qualities that suggest a higher price and qualities that suggest a lower price. High anchors selectively direct our attention toward an item’s positive attributes; low anchors direct our attention to its flaws. […]</p>
<p>The probability of making a first offer is related to one’s confidence and sense of control at the bargaining table. Those who lack power, either due to a negotiation’s structure or a lack of available alternatives, are less inclined to make a first offer. Power and confidence result in better outcomes <em>because</em> they lead negotiators to make the first offer. In addition, the <em>amount</em> of the first offer affects the outcome, with more aggressive or extreme first offers leading to a better outcome for the person who made the offer. Initial offers better predict final settlement prices than subsequent concessionary behaviors do.</p>
<p>There is one situation in which making the first offer is not to your advantage: when the other side has much more information than you do about the item to be negotiated or about the relevant market or industry. […]</p>
<p>How extreme should your first offer be? My own research suggests that first offers should be quite aggressive but not absurdly so. Many negotiators fear that an aggressive first offer will scare or annoy the other side and perhaps even cause him to walk away in disgust. However, research shows that this fear is typically exaggerated. In fact, most negotiators make first offers that are not aggressive enough.</p>
<p> </p></blockquote>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2009/12/14/optimum-starting-prices-for-negotiations-and-auctions-and-why/" rel="bookmark" title="14 December, 2009">Optimum Starting Prices for Negotiations and Auctions (and Why)</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/04/26/clarifying-questions-placate-detractors/" rel="bookmark" title="26 April, 2010">Clarifying Questions Placate Detractors</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/03/31/negotiating-over-sacred-values/" rel="bookmark" title="31 March, 2010">Negotiating Over ‘Sacred Values’</a></li>
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		<title>How Sounds and Words Affect Taste</title>
		<link>http://www.lonegunman.co.uk/2011/09/22/how-sounds-and-words-affect-taste/</link>
		<comments>http://www.lonegunman.co.uk/2011/09/22/how-sounds-and-words-affect-taste/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 15:11:46 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[food]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[charles-spence]]></category>
		<category><![CDATA[heston-blumenthal]]></category>
		<category><![CDATA[senses]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6473</guid>
		<description><![CDATA[Background noises greatly affect how we taste food. I wrote about this earlier in the year — pointing out that this is the probable cause of bland in-flight meals — but how else can background noise affect our perception of taste, and can our non-gustatory senses affect how we taste, too? To test this, molecular [...]]]></description>
			<content:encoded><![CDATA[<p>Background noises greatly affect how we taste food. I wrote about this earlier in the year — pointing out that this is <a title="Background Noise and Taste Perception - Lone Gunman" href="http://www.lonegunman.co.uk/2011/02/11/background-noise-and-taste-perception/">the probable cause of bland in-flight meals</a> — but how else can background noise affect our perception of taste, and can our non-gustatory senses affect how we taste, too?</p>
<p>To test this, molecular gastronomist <a title="Heston Blumenthal - Wikipedia" href="http://en.wikipedia.org/wiki/Heston_Blumenthal">Heston Blumenthal</a> and professor <a title="Charles Spence - Wikipedia" href="http://en.wikipedia.org/wiki/Charles_Spence">Charles Spence</a> conducted a fascinating experiment with some ‘bacon and egg’ ice cream and some varied soundtracks. The full experiment is described in a short extract from the book <a title="Art and the Senses, by Francesca Bacci and David Melcher - Amazon" href="http://www.amazon.com/dp/0199230609/"><em>Art and the Senses</em></a> that also neatly summarises <a title="Sound Bites: How Sound Can Affect Taste - OUPblog" href="http://blog.oup.com/2011/08/sound-bites/"><strong>the various ways that our taste perception can be altered by our other senses</strong></a>:</p>
<blockquote><p>The disambiguation of the flavour of a food dish can be achieved by a number of means: either visually, by changing the colour of the food, verbally by means of labelling, by presenting pictures or other cues on the packaging, and/or by the presentation of auditory cues. […] Furthermore, even saying the word ‘cinnamon’ has been shown to activate the olfactory cortex (i.e. the part of the brain that processes smells). […] Playing the sizzling bacon soundtrack at the ‘Art and the Senses’ conference may therefore have influenced the audience’s perception of the bacon flavour in the ice cream simply by making them think of bacon. […] It is at present an open question as to whether simply writing the word bacon on the screen in the front of the auditorium would have had the same effect.</p></blockquote>
<p>Is there a name for this experience? The best I can come up with is ‘gustatory <a title="Crossmodal Perception - Wikipedia" href="http://en.wikipedia.org/wiki/Crossmodal">crossmodality</a>’, but that sounds far too exciting (and is most likely incorrect). I’m hoping for a pithy, Gladwell-esque ‘<em>Something</em> effect’.</p>
<p>via <a title="Mo Costandi on Twitter" href="http://twitter.com/mocost/status/106275970285182977">@mocost</a></p>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2008/03/03/heston-blumenthal-and-cocktails-of-the-future/" rel="bookmark" title="3 March, 2008">Heston Blumenthal and Cocktails of the Future</a></li>

<li><a href="http://www.lonegunman.co.uk/2008/02/29/molecular-gastronomy-and-unboiling-an-egg/" rel="bookmark" title="29 February, 2008">Molecular Gastronomy and Unboiling an Egg</a></li>

<li><a href="http://www.lonegunman.co.uk/2011/02/11/background-noise-and-taste-perception/" rel="bookmark" title="11 February, 2011">Background Noise and Taste Perception</a></li>
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		<title>Hard-to-Read Fonts Improve Learning</title>
		<link>http://www.lonegunman.co.uk/2011/09/19/hard-to-read-fonts-improve-learning/</link>
		<comments>http://www.lonegunman.co.uk/2011/09/19/hard-to-read-fonts-improve-learning/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 11:19:07 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[fonts]]></category>
		<category><![CDATA[typography]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6464</guid>
		<description><![CDATA[Much has been written on the positive aspects of cognitive fluency (in terms of typography, accents, and almost everything else), but a recent study (pdf, doi) suggests that the opposite (cognitive disfluency) could lead to better learning. The theory is that harder-to-process material requires “deeper processing” and that this deeper processing leads to superior memory performance. Earlier [...]]]></description>
			<content:encoded><![CDATA[<p>Much has been written on the positive aspects of <a title="Processing Fluency - Wikipedia" href="http://en.wikipedia.org/wiki/Processing_fluency">cognitive fluency</a> (in terms of <a title="Typography, Pronunciation and Cognitive Fluency - Lone Gunman" href="http://www.lonegunman.co.uk/2010/02/04/typography-pronunciation-and-cognitive-fluency/">typography</a>, <a title="Foreign Accents Make Statements Less Trustworthy - Lone Gunman" href="http://www.lonegunman.co.uk/2010/07/21/foreign-accents-make-statements-less-trustworthy/">accents</a>, and <a title="The Influence of Cognitive Fluency - Lone Gunman" href="http://www.lonegunman.co.uk/2010/03/24/the-influence-of-cognitive-fluency/">almost everything else</a>), but <a title="Fortune Favors the Bold (and the Italicized): Effects of Disfluency on Educational Outcomes (pdf)" href="http://web.princeton.edu/sites/opplab/papers/Diemand-Yauman_Oppenheimer_2010.pdf">a recent study</a> (pdf, <a title="Fortune Favors the Bold (and the Italicized): Effects of Disfluency on Educational Outcomes - ScienceDirect" href="http://dx.doi.org/10.1016/j.cognition.2010.09.012">doi</a>) suggests that the opposite (cognitive disfluency) could lead to better learning. The theory is that harder-to-process material requires “deeper processing” and that this deeper processing leads to superior memory performance.</p>
<p>Earlier this year the ever-excellent Jonah Lehrer summarised the study, describing how <a title="The Educational Benefit of Ugly Fonts - The Frontal Cortex" href="http://www.wired.com/wiredscience/2011/01/the-benefit-of-ugly-fonts/"><strong>long-term learning and retention improved when classroom material was set in a hard-to-read font</strong></a> (e.g. Monotype Corsiva, Comic Sans Italicized or Haettenschweiler).</p>
<blockquote><p>This study demonstrated that student retention of material across a wide range of subjects (science and humanities classes) and difficulty levels (regular, Honors and Advanced Placement) can be significantly improved in naturalistic settings by presenting reading material in a format that is slightly harder to read…. The potential for improving educational practices through cognitive interventions is immense. If a simple change of font can significantly increase student performance, one can only imagine the number of beneficial cognitive interventions waiting to be discovered.</p></blockquote>
<p>One of the study authors, in a comment published in <a title="Font Size May Not Aid Learning, but Its Style Can, Researchers Find - The New York Times" href="http://www.nytimes.com/2011/04/19/health/19mind.html?_r=1&amp;pagewanted=all">a <em>New York Times</em> article looking at cognitive fluency in learning</a>, emphasises how it’s not the font that matters, but the processing difficulty:</p>
<blockquote><p>“The reason that the unusual fonts are effective is that it causes us to think more deeply about the material, […] but we are capable of thinking deeply without being subjected to unusual fonts. Think of it this way, you can’t skim material in a hard to read font, so putting text in a hard-to-read font will force you to read more carefully.”</p></blockquote>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2010/02/04/typography-pronunciation-and-cognitive-fluency/" rel="bookmark" title="4 February, 2010">Typography, Pronunciation and Cognitive Fluency</a></li>

<li><a href="http://www.lonegunman.co.uk/2009/03/13/periodic-table-of-typefaces/" rel="bookmark" title="13 March, 2009">Periodic Table of Typefaces</a></li>

<li><a href="http://www.lonegunman.co.uk/2010/05/05/the-cognitive-impact-of-evaluative-grade-letters/" rel="bookmark" title="5 May, 2010">The Cognitive Impact of Evaluative ‘Grade’ Letters</a></li>
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		<title>A Primer on Behaviour Change</title>
		<link>http://www.lonegunman.co.uk/2011/09/12/behaviour-change-primer/</link>
		<comments>http://www.lonegunman.co.uk/2011/09/12/behaviour-change-primer/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 16:27:10 +0000</pubDate>
		<dc:creator>Lloyd Morgan</dc:creator>
				<category><![CDATA[personal-development]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[bj-fogg]]></category>
		<category><![CDATA[persuasion]]></category>

		<guid isPermaLink="false">http://www.lonegunman.co.uk/?p=6446</guid>
		<description><![CDATA[Three necessary elements must be present for a behaviour to occur: Motivation, Ability, Trigger — and understanding this is fundamental to understanding how to change behaviour. That’s according to B.J. Fogg and his team at the Stanford Persuasive Tech Lab, as described by their Behaviour Model. To make behaviour change easier the team identified the [...]]]></description>
			<content:encoded><![CDATA[<p>Three necessary elements must be present for a behaviour to occur: Motivation, Ability, Trigger — and understanding this is fundamental to understanding how to <em>change</em> behaviour. That’s according to B.J. Fogg and his team at the <a title="Stanford Persuasive Tech Lab" href="http://captology.stanford.edu/">Stanford Persuasive Tech Lab</a>, as described by their <em><a title="BJ Fogg's Bahavior Model" href="http://www.behaviormodel.org/">Behaviour Model</a></em>.</p>
<p>To make behaviour change easier the team identified <strong><a title="BJ Fogg's Behavior Grid" href="http://www.behaviorgrid.org/">the fifteen ways that behaviour can be changed</a>,</strong> described each with precision, and related them to a specific “psychology”. Together this information became the <em>Behaviour Grid</em>:</p>
<p><a href="http://www.lonegunman.co.uk/wp-content/uploads/2011/09/behaviour_grid-e1315844471606.jpg"><img src="http://www.lonegunman.co.uk/wp-content/uploads/2011/09/behaviour_grid-e1315844471606.jpg" alt="Behaviour Grid" /></a></p>
<p>To use the behaviour grid and to see the detailed information and advice for each behaviour type, follow the necessary steps in the useful <em><a title="The Bahavior Wizard" href="http://www.behaviorwizard.org/">Behaviour Wizard</a></em> tool or <a title="Behavior Grid - The Behavior Wizard" href="http://www.behaviorwizard.org/wp/behavior-grid/">view the grid directly</a>.</p>
<hr /><strong>Like this? Then you’ll love these:</strong><ul><li><a href="http://www.lonegunman.co.uk/2010/03/19/behavioural-game-design-and-the-manipulation-of-fun/" rel="bookmark" title="19 March, 2010">Behavioural Game Design and the Manipulation of Fun</a></li>

<li><a href="http://www.lonegunman.co.uk/2009/06/04/the-science-of-persuasion/" rel="bookmark" title="4 June, 2009">The Science of Persuasion</a></li>

<li><a href="http://www.lonegunman.co.uk/2009/11/30/influencing-behaviour-online/" rel="bookmark" title="30 November, 2009">Influencing Behaviour Online</a></li>
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