The Long Game: Civilization II and Sim City’s Magnasanti

After ten years of play­ing the same Civil­iz­a­tion II cam­paign (my favour­ite game ever), Red­dit user Lyceri­us has ended up cre­at­ing a dysto­pi­an semi-self-sus­tain­ing world, where the three remain­ing “super-nations” are in a con­stant state of espi­on­age and nuc­le­ar war.

The details of Lyceri­us’ “hellish night­mare” world are abso­lutely fas­cin­at­ing: the mil­it­ary stale­mate; the 1700-year war; and the glob­al warm­ing epi­dem­ic that led to melt­ing ice caps, fam­ine, and the end of cit­ies. This is the polit­ic­al situ­ation:

The only gov­ern­ments left are two theo­cra­cies and myself, a com­mun­ist state. I wanted to stay a demo­cracy, but the Sen­ate would always over-rule me when I wanted to declare war before the Vik­ings did. This would delay my attack and render my turn and often my plans use­less. And of course the Vik­ings would then break the cease fire like clock­work the very next turn. […] I was forced to do away with demo­cracy roughly a thou­sand years ago because it was endan­ger­ing my empire. But of course the people hate me now and every few years since then, there are massive guer­rilla […] upris­ings in the heart of my empire that I have to deal with which saps resources from the war effort.

This reminds me of Mag­nas­anti: the total­it­ari­an city cre­ated in Sim City 3000 that sus­tains the max­im­um pop­u­la­tion (six mil­lion) for 50,000 years. The inter­view with it’s ‘maker’, archi­tec­ture stu­dent Vin­cent Ocasla, is worth a read.

Keep these people away from town plan­ning depart­ments, please.

Mag­nas­anti via Kot­tke